Shogi Rules
Objective
The objective of shogi is the same as Western chess—to checkmate the opposing king.
Moving and Capturing
- To see how each piece moves, go to the Shogi Pieces page.
- If you move into a square occupied by an opposing piece, you've captured it (the same as chess).
- You can not move into a square that's occupied by another one of your own pieces.
Promotion
- All pieces (except the King and Gold General) can be promoted.
- You may promote a piece as you...
- move into your opponent's camp.
- move from one square to another within your opponent's camp.
- move out of your opponent's camp.
- Pieces are promoted by turning them over. The promoted symbol is printed on the bottom of the normal piece.
- Promotion is not usually mandatory. It could be a mistake to promote in some tactical situations.
- Lances and pawns must promote upon reaching the last (9th) rank.
- Pieces can not be un-promoted.
Drops
- When it's your turn, you may opt to "drop" a piece you've captured instead of moving.
- Pieces are always dropped in their unpromoted state (regardless of their status when captured). They can not be promoted as they are dropped.
-
Pieces can be dropped almost anywhere on the board, except for a few
restrictions:
- If you have an unpromoted pawn on a file, you can not drop another unpromoted pawn onto the same file.
- Pawns and lances can not be dropped on the last rank (the 9th row).
- Knights can not be dropped on the last two ranks (the 8th or 9th row).
- Checkmating the opponent's king by dropping a pawn is illegal.
- Attacking the king with a pawn drop is ok if the King can escape capture on the following turn.
- Checkmating the opponent's king by dropping any other piece is ok.
Ending the Game
- Usually the game will end when a king has been checkmated.
- If a player feels that his position is hopeless, he may forefit.
- If the same position occurs 4 times, the game ends in a draw. If a position occurs 4 times because the king is being checked, the player making these checks loses.
-
If both kings are in their opponent's camp and can not be checkmated,
the players may agree to decide the game by comparing the total value
of their armies.
- Each peice has fixed value (promoted or not)...
- The king: 0 points
- Rooks & bishops: 5 points each
- All other pieces: 1 point each
- If both players have 24 points or more, the game ends in a draw.
- If one player has less than 24 points, that player looses.
- Each peice has fixed value (promoted or not)...
| Previous Page | Next Page |